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e1073604 |
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20231013143336.0 |
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090303s2009 mau b 001 0 eng |
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|a 2009009313
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|a 9781405187886 (pbk. : alk. paper)
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|a 1405187883 (pbk. : alk. paper)
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|a 9781405187893 (hardcover : alk. paper)
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|a 1405187891 (hardcover : alk. paper)
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|a (OCoLC)316327116
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|a DLC
|c DLC
|d YDXCP
|d BTCTA
|d C#P
|d BWX
|d CDX
|d UtOrBLW
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|a ECLL
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|a GV1469.3
|b .T39 2009
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|a 794.8
|2 22
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100 |
1 |
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|a Tavinor, Grant.
|0 n 2009013215
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1 |
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|a The art of videogames /
|c Grant Tavinor.
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|a Malden, MA :
|b Wiley-Blackwell,
|c 2009.
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300 |
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|a 231 pages ;
|c 23 cm.
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336 |
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|a text
|b txt
|2 rdacontent
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337 |
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|a unmediated
|b n
|2 rdamedia
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338 |
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|a volume
|b nc
|2 rdacarrier
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490 |
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|a New directions in aesthetics ;
|v 10
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504 |
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|a Includes bibliographical references (p. [209]-213) and index.
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|a The new art of videogames -- What are videogames anyway? -- On definition -- Videogames and fiction -- Stepping into fictional worlds -- Games through fiction -- Videogames and narrative -- Emotion in videogaming -- The morality of videogames -- Videogames as art.
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650 |
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|a Video games
|x Philosophy.
|0 sh 85143202
|
650 |
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|a Video games
|x Social aspects.
|0 sh2010117816
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830 |
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0 |
|a New directions in aesthetics ;
|v 10.
|0 n 2002100047
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951 |
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|a 1073604
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|i d28a2efb-9447-5477-94eb-c9c58b5730db
|s 9882b77a-f51c-5769-9329-cfa2ec675799
|t 0
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952 |
f |
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|p Can circulate
|a Emerson College
|b Main Campus
|c Emerson College Library
|d Main Stacks
|t 0
|e GV1469.3 .T39 2009
|h Library of Congress classification
|i Book
|m 0113502969596
|