What makes learning fun? : principles for the design of intrinsically motivating museum exhibits / Deborah L. Perry.

What Makes Learning Fun? presents a set of tested principles and strategies for the design of museum exhibits, with concrete examples of design successes and failures drawn from the author's many years in the field.

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Bibliographic Details
Online Access: Full text (Emerson users only)
Main Author: Perry, Deborah L., 1952-
Format: Electronic eBook
Language:English
Published: Lanham, Md. : AltaMira Press, ©2012.
Subjects:
Local Note:ProQuest Ebook Central

MARC

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100 1 |a Perry, Deborah L.,  |d 1952-  |1 https://id.oclc.org/worldcat/entity/E39PCjwJpDq8qvBfBcqKDwGVfq 
245 1 0 |a What makes learning fun? :  |b principles for the design of intrinsically motivating museum exhibits /  |c Deborah L. Perry. 
260 |a Lanham, Md. :  |b AltaMira Press,  |c ©2012. 
300 |a 1 online resource (257 pages) 
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504 |a Includes bibliographical references and index. 
505 0 |a Understanding visitor experiences -- Visitors, conversation, and learning -- Interpretive activism -- An overview of the Selinda model of visitor learning -- Designing visitor experiences -- Communication -- Collaboration -- Guidance -- Curiosity -- Perceptual curiosity -- Intellectual curiosity -- Interest -- Confidence -- Success -- Expediency -- Challenge -- Expectations -- Uncertainty -- Control -- Choice -- Power -- Play -- Imagination -- Sensory exploration -- References -- Appendix A. Descriptions of the colored shadows and the color connection exhibits -- Appendix B. Overview of original research -- Appendix C. Summary of motivations, principles, and strategies -- Appendix D. Sample knowledge hierarchies. 
520 |a What Makes Learning Fun? presents a set of tested principles and strategies for the design of museum exhibits, with concrete examples of design successes and failures drawn from the author's many years in the field. 
520 |a Although much has been written in recent years on what museum visitors actually experience, there is little research-backed guidance available for developing meaningful exhibits and programs for specific educational purposes. Deborah L. Perrry looks at what we know about the experiences of people in museums and other informal learning settings and then shares a set of tested principles and strategies--known as the Selinda Model--for the design of effective museum exhibits. Along the way, she showcases examples of both effective and ineffective exhibit designs drawn from two decades of work in the field.-Back cover. 
588 0 |a Print version record. 
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650 0 |a Museum exhibits  |x Planning. 
650 0 |a Museums  |x Environmental aspects. 
650 0 |a Museums. 
650 0 |a Exhibitions. 
650 2 |a Museums 
650 2 |a Exhibitions as Topic 
650 7 |a museums (institutions)  |2 aat 
650 7 |a exhibitions (events)  |2 aat 
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